During some of the richest periods
of my life I was painting all day--sometimes community murals
and mural-sized studio works--and playing music with friends all
night. I have tried to explore some of those issues in my electronic
kiosk "COLLABORATIONATION: Garage Bands, Community Murals
and Cyberspace".
Much of computer art history to date involves the taking of forms
from previous media (photographic "Realism", cel animation)
to adapt to new electronic ones. Here the interactive onscreen
presentation--now used largely for business or for education and
training functions--has become an "artist's meditation"
upon my personal content and experience. The Joycean name "Collaborationation"
was coined, perhaps evoking both "imagination" and "machination".
There actually was a collaborative process in the development
of this piece, one involving old musical cohorts from Michigan.
Continuing to correspond with several of them over the years,
I issued the word that any of their historic garage band imagery
they chose to lend would be employed in the work. This stage could
be said to be an example of the provacative genre of Mail Art.
Only a third of the contributors to the piece actually played
in bands with me, but the other two-thirds were from our shared
place and time. Some murky portrait imagery I was sent became
navigation buttons; in a sense metaphors of empowerment and agency.
Garage band musicians were thus enlisted to become "Click
to play" icons. Two of the graphics I used arrived electronically,
as TIFF (then converted to PICT) files on disk.
"COLLABORATIONATION" was displayed November 4th through
December 13th, 1992 as part of the Cyberspace in Music Therapy
exhibit in the Cutting Edge Gallery of the Mandell Futures Center
at the Franklin Institute Science Museum in Philadelphia. The
software--created in Macromind Director 2.0--ran on a Macintosh
behind a painted cut-out 8' tall mural-like figure, with its trackball
accessible through the head of his drum. The figurative facade
of the kiosk was based on the drummer for my band nineteen years
before, who in his early twenties joined a Russian Orthodox monastery
in which he has remained.
The piece's virtual Community Mural
allows the user to assemble one set of site-appropriate imagery
upon a wall. In a section following the virtual mural my concept
of Muralworlds--real-time dimensional spaces whose polygonal "walls"
use figurative imagery to access further information--was summarily
prototyped.
As always with a piece that is experienced onscreen, graphic design
issues merge into computer-human ones. The user control is minimal,
and based on my observation of users--including easily distracted
kids and teenagers--of electronic displays in the Franklin Institute,
which I visited while attending SCAN '91. The onscreen presentation
cycles back to the start after user forty-five seconds of inaction,
for I assume the museum visitor has lost interest in the kiosk
and moved on. Exhibit staff familiar with Macromind Director programmed
two additional versions, one which turned it into a timed slide-show
presentation visible when the glass cabinet containing all the
exhibit kiosks was locked and unsupervised. The second version
remained on just the interactive mural screen, for that proved
the favorite of young children. I have broken some established
computer-human interface conventions, using multiple buttons for
the same function (to go to the next screen), but have opted for
the entertainment value of variety here.
Color is used to designate different sections of the content.
Red designates the Garage Band section, blue-green for the Community
Murals section, and a purple background for introductory and summary
screens. The grid on which all graphic elements--buttons, text,
illustrations and moveable sprites--lie is informal. The piece
incorporates different styles of imagery that include cartoons
(scanned line drawings then colored), hand-colored 72 dpi bitmap
scanned photographs, and scanned color photos. The Apple Scanner
(using HyperScan) and the Paint program Studio 8 from Electronic
Arts were the main tools. Some design choices, such as the clear
and readable Garamond font and the use of drop shadowed text boxes,
were conciously borrowed from the style of the instructional disks
produced by Apple Computer, Inc. 1985-89. I admit being aesthetically
influenced by "Your Apple Tour of the Macintosh", having
been involved in its later revisions. I also followed the convention
my Apple group followed of animation sequences preceding and leading
into information whose navigation is then user-controlled.
What is this piece? A graphic work about music, with no music
save for a small cycled fragment accompanying a single frame?
Or a piece that's not really about music, but about people who
are "not musicians" making music? Then similarly, about
people who are "not artists" making art? The fact that
this is not in an established genre is exciting and validating
to me. I'm pleased that it's my most recent interactive work yet
alludes to previous pieces, as well as to my most resonant work
in other artforms. It seems to be a sort of hub, a reflecting
jewel in Indra's Net (someday, the cyberspatial Net); from it
perhaps all my work and thought could be hyperlinked into a continous
information space--my "Mosherspace"--linked to the individual
works of all my collaborators.
---December 1992

A new and smaller facade of a rock bassist was created for
the exhibition of "Collaborationation" at the 1996
San Francisco Open Studios.
The interactive artwork "Fears"
by Mercuri, Bhatnagar and Mosher was also displayed in the Cutting
Edge Gallery along with "Collaborationation".